I've decided to dive into a couple of side projects to get my Flash groove back, and guess what? It worked.
Flash is good for a lot of things, 3d is just not one of them. Unless, you are cool with a pathetic 4000 polys for your ENTIRE scene! I mean come on!
And so it goes, amen.
Let's focus on the positives. I'm going back to 2d, and I'm developing a Flash Framework called MegaMarioLandBrothersAS3. If you have any brain at all you can figure out that it is a framework for old skool platformer games.
What will it include? Funny you should ask, because I've got some bullets for ya.
- 2d physics built in (gravity, colliders/collision detection, springing)
- Finite State Machines for A.I. (working on A* Pathfinding as well)
- Easy Art Implementation
- Super fast level creation